Research study · Journal of Behavioral Addictions · 2024
Video gaming and cannabis use: A scoping review
Verified on PubMed Systematic review or meta-analysis
A 2024 study in Journal of Behavioral Addictions tested marijuana use in cannabis use. Evidence suggests a positive relationship between video gaming and cannabis use. This review highlights a potential link between video gaming and cannabis use among young people, yet it also underscores that current evidence is too inconsistent to change clinical practice at.
In plain language
Study overview
Clinicians should be aware of the potential relationship between video gaming and cannabis use among adolescents and young adults, but further research is needed to clarify this association.
Findings
Evidence suggests a positive relationship between video gaming and cannabis use. Literature is heterogeneous with varying methods and measures. Some studies found no significant relationship or even a negative relationship.
The deeper readScientific analysis
Background and aim: Video gaming (VG) and cannabis use are two behaviors that are particularly prevalent among adolescents and young adults, as they can both be sedentary activities that are used to help decompress. As such, this raises questions about the possible relationship between VG and cannabis use. The aim of the present review is to document the relationship between VG and cannabis use. Methods: A scoping review identified 25 articles published between 2000 and February 2025, and presenting original findings on the relationship between VG and cannabis use. Results: Results demonstrate that existing literature is heterogeneous in its methods and measures. Nonetheless, evidence suggests that a relationship does exist, as the majority of studies did find a positive relationship between VG and cannabis use, although several studies also found no significant relationship, and a few even found a negative relationship. Discussion: Being a new and emerging subject, few studies exist exploring the relationship between VG and cannabis use. Thus, there is much that needs to be explored before drawing clear conclusions on what type of relationship exists between both behaviours. An inability to draw clear conclusions is, in part, due to a lack of consistency in the way both VG and cannabis use have been operationalized, and the use of convenience samples, which have created additional challenges that the field will need to address moving forward.
The paper
Citation
Jobin EY, Légaré AA, Lehmann K, Monson E Video gaming and cannabis use: A scoping review. Journal of Behavioral Addictions (2024). PubMed 40372807 · DOI
Limitations the authors noted
Lack of extensive grey literature search. Restriction to articles written in French or English. Substantial variation and lack of standardized measures across the included studies.
In practice
Why this matters
This review highlights a potential link between video gaming and cannabis use among young people, yet it also underscores that current evidence is too inconsistent to change clinical practice at this time.
Browse related research
Condition: Cannabis use Topic: Marijuana use
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Reviewed by Dr. Caplan on September 20, 2026.
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