How adolescent cannabis use reshapes the developing brain - a systematic review
This review gathered 36 studies that followed young people who used cannabis, mostly teenagers, and looked at their brains, thinking, and later life.
A social media intervention for cannabis use among emerging adults: Randomized controlled trial
A social media-delivered motivational interviewing intervention via secret Facebook groups is a feasible, highly acceptable.
Reducing Cannabis Use in Young Adults With Psychosis Using iCanChange, a Mobile Health App: Protocol for a Pilot Randomized Controlled Trial (ReCAP-iCC)
This protocol outlines the first randomized controlled trial evaluating a mobile health intervention (iCanChange) integrating CBT and motivational.
Assessment of Orally Administered Δ9-Tetrahydrocannabinol When Coadministered With Cannabidiol on Δ9-Tetrahydrocannabinol Pharmacokinetics and Pharmacodynamics in Healthy Adults: A Randomized Clinical Trial
Clinicians should be cautious when prescribing CBD-dominant cannabis products, as they may produce stronger adverse effects than expected.
A remote brief intervention plus social media messaging for cannabis use among emerging adults: A pilot randomized controlled trial in emergency department patients
Combining a brief motivational interviewing session with 4 weeks of tailored health coaching via a familiar social media platform (Snapchat) is a highly.
A randomized, placebo-controlled, double-blind, pilot study of cannabis-related driving impairment assessed by driving simulator and self-report
Clinicians should be aware of the potential driving impairments associated with cannabis use and advise patients accordingly.
Cannabis and adverse cardiovascular events: A systematic review and meta-analysis of observational studies
While cannabis use does not show a significant increase in adverse cardiovascular events, clinicians should remain cautious and consider individual.
Video gaming and cannabis use: A scoping review
Clinicians should be aware of the potential relationship between video gaming and cannabis use among adolescents and young adults.